The Ashlands sit at the far south of the map and they are hostile from the moment you approach. Even the sea on the way in is dangerous. This is the current endgame.
Ashlands- Difficulty
- Endgame. Everything here is trying to kill you, including the ground.
- Get here with
- Full carapace or better, fire resistance, and a serious ship
- What you came for
Flametal
Ashwood
Charred bone
- Boss
- Fader
- Unlocks
- Flametal gear and the top crafting tier
Getting there is the first fight
Sail south until the water turns red and the sky goes with it. The approach is defended, so expect to be shot at from shore before you land. Many people lose their first ship here.
- Take a longship, not a karve.
- Expect the landing to be contested. Pick a beach, do not drift.
- Set a portal the moment you have a safe foothold.

Fire is the theme
Fire resistance mead is close to mandatory, and much of the terrain does damage on its own. Treat the whole biome the way you treated the swamp: it is an environment fight before it is a combat fight.
What you are here for
Flametal, the top metal, mined from the glowing veins.
Ashwood for the building set.
- Charred enemy drops for the top gear tier.
Do not go alone underprepared
The Ashlands assumes Mistlands gear and Mistlands food. If you arrive in anything less you will simply be deleted. Finish the Mistlands first.
Once you are established, Fader is the boss waiting at the end.